Suppose you wanted to analyze the game yourself without any computer help (an excellent exercise), and entered the variations into the annotation. It should be mentioned that you can use the program to check your analysis as well. If so, set it to a higher value such as 90 for a pawn (remember it might calculate some minuscule compensation for the lost material, lowering the value).
Although a difference of 0.60 may indeed be a mistake, you might really be interested only in flagging moves that lose a little or a lot of material. The default setting is 60, which means 0.60 pawns. The next significant choice is the Threshold, which determines what the engine will call a 'blunder' You can have the machine spend more time, but it would be silly to have it analyzing longer than you spent playing it. This means that the entire game will be analyzed quite literally in seconds. 14 plies is far deeper than a human will see as a rule, and on a modern computer will be reached in a fraction of a second.
#KOMODO 10 CHESS ENGINE ZIP#
How much time or how deep is good enough? As a rule, I use a fixed depth of 14 plies and just let it zip through. Move analyzed for a specific number of seconds, or instead prefer a determined depth On the right side you can see Time or Depth, which is to choose whether you want each Set it to analyze only your side, both sides, and more. To highlight which moves were mistakes, and by omission, which moves were not. Blunder Check is ideal for quick analysis To use this, go to Analysis and select Blunder Check. It will give you a quick and clear overview of how you did in your game in record time. If you are reviewing blitz or bullet games played online, this will be your most commonly used analysis tool.
#KOMODO 10 CHESS ENGINE 720P#
The video is recorded in high-definition, so be sure to set it to 720p or 1080p and maximize it on the screen.
#KOMODO 10 CHESS ENGINE HOW TO#
Video instructions on how to analyze your game with Blunder Check or Full Analysis and the options to choose. First you have the Blunder Check, which is a cut-down, no-nonsense analysis designed to highlight mistakes, then you have the Full Analysis, which is the most complete analysis with natural language comments. There are two ways to automatically analyze a game using your engine, though they can be configured as you prefer.
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